Wearable experience

XR

XR

Extended-reality eyewear designed as an everyday object first and a device second. The frame, the hinge detail, and the blue accent were developed so the product reads as glasses on the street and as a display only when it needs to.

The experience principle was restraint: information appears at the edge of vision, never in the centre, and never for longer than it takes to act.

Credits. Developed within founder experience. Product vision, industrial design direction, interface concept.

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